There’s no political crap here, just trying to get people to do good things after their questionable past and in the face of a common enemy. The world is very gray in terms of good and evil, and even the guys you play with are complex characters that did bad things, but are trying to now do good (including Merlin himself!). or the fantastic charcoal on parchment art style used at every encounter. Character Portraits: This is the only area where I feel The Hand of Merlin is subpar visually the portraits for our main heroes look out of place with the rest of the game, and I would honestly prefer either stock photos of a generic knight, archer, wizard etc.Map Design: The map designs are fine for an indie title but struggle to be immersive each level feels inorganic and constructed to fit the encounter rather than the encounter being moulded around the location.Sprites: Character models look good for an indie title, with each class and hero being distinguishable from one other I am particularly fond of the armoured character models, which look fantastic and would not look out of place in a big-budget title such as Larians Baulders Gate 3.Artwork: I am a huge fan of the charcoal on parchment style drawings used to progress the narrative and introduce us to the many worlds of The Hand of Merlin I wish more developers opted for slide show style introductions when the art is well done, its a very good medium for telling a story and allows small developer teams to punch above their weight and offer an immersive introduction to the narrative, far better than a poorly rendered in-game cutscene or low-quality CGI could accomplish.The Hand of Merlin overall has good graphics, with some elements being better or worse than others.
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